Synmath Uisen
Caldari Provisions Caldari State
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Posted - 2016.09.11 18:23:30 -
[1] - Quote
CCP Fozzie wrote: The current plans for material requirements for batches of the burst charges are as follows (base values for an unresearched blueprint): Batch size for all bust charges is 500.
All information command burst charges: 100 units of Helium Isotopes 100 units of Nitrogen Isotopes 300 units of Heavy Water 100 units of Tritanium 100 units of Isogen
All skirmish command burst charges: 100 units of Oxygen Isotopes 100 units of Nitrogen Isotopes 300 units of Heavy Water 100 units of Tritanium 100 units of Isogen
All shield command burst charges: 100 units of Hydrogen Isotopes 100 units of Nitrogen Isotopes 300 units of Heavy Water 100 units of Tritanium 100 units of Isogen
All armor command burst charges: 100 units of Helium Isotopes 100 units of Oxygen Isotopes 300 units of Heavy Water 100 units of Tritanium 100 units of Isogen
All mining foreman burst charges: 500 units of Heavy Water 500 units of Tritanium 500 units of Isogen
This means that the cost of an individual burst charge should land between 200 and 400 isk, with the mining burst charges costing a bit less than the combat ones.
So this is very affordable, and can be worked well, 5 hours per load of ammo, no issues there decent amount of time.
here is my next big question and issue, it has to do with mining boosts. i know you say that the blog for it is coming out soon, but to be honest, I'm watching the numbers and seeing my mining productivity dropping like a rock, and I'm very very nervous about the future state of mining.
Have you given thought to having the mining boots just have longer range period? 15km is too small to support even the smallest of null fleets, and the Idea of having to put a 500 mil (projected and speculation) battle cruiser on the filed to even consider getting boosts is really hampering any production we would see.
This on top of the major changes (I read as Nerfs - blog about Ore revamp) to our main mining ships, and watching the current productivity drop in a major way. I would like to feel that I'm not going to be working harder and harder to make even the slightest Isk.
At this point, I could see mineral prices double after these changes, as Null/low mining is getting completely hammered with these Nerfs.
Again I apologize for jumping the gun on this, but Mining is what I enjoy, I love the Industry aspect of the game, but I get very sensitive at how much my profits are being cut by the sheer amount of productivity loss.
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